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- TetriNET v1.13 PUBLIC
- By: St0rmCat (If he's not in #tetrinet, he's the wrong St0rmCat)
- E-mail: stormcat@citilink.com
- Channel: EFNET: #TetriNET - Come join us to get some
- active servers, advertise your server, find
- out more about TetriNET, or just chat!!
-
- Gee, Tetris? Whats that? Yeah, yeah, so it's been
- done 2 billion times before (give or take a few bil),
- but this is different! Yes, all you tetris addicts
- out there be prepared for even MORE excitement..
- internet tetris! Now you can play your five best
- buddies in one of the most well known games in
- existence!
-
- TetriNET is for Windows95/NT machines and WILL NOT RUN
- WITH WIN32S. TetriNET operates best on a display
- capable of 256 colors or more. If your screen resolution
- is 640x480, you may have to set your windows taskbar to
- auto-hide while playing to see both windows entirely.
-
-
- PLEASE CONSIDER CONTRIBUTING
- - READ SCREEN ON TETRINET STARTUP FOR DETAILS
-
-
- CONTENTS:
-
- Concept - Game explanation
- Inventory - Explanation of inventory feature (READ!!)
- Win list - How the game keeps score
- Partyline - Explanation and features
- Moderators - What moderators are for
- Server - What is and how to set up a SERVER
- Client - What a client is
- Teams - Explanation of teams
- Modifying - How to modify TetriNET
- Acknowledgements - People who helped alot in the making of TetriNET
- VERSIONS - Whats been changed throughout the versions
-
-
- Concept:
-
- According to how the server has modified the settings,
- occasionally a sphere block with a letter will appear in
- your playing field. When you make one or more lines with
- any of the lines containing one or more of these special
- blocks, the special blocks in the lines will be added
- to your inventory which is located near the bottom of the
- window. These special blocks do different things to players.
- Each effect for the special blocks will be explained below.
- The more lines you clear at the same time and the more
- special blocks that are in those lines will put more
- special blocks in your inventory. A player loses when
- his/her blockstack reaches the top of the field. The Winner
- is the player left after the other players have lost.
-
- Again, Depending on how the server has modified settings,
- you will gain a level (or more) everytime you clear
- out a certain amount of lines. When you gain levels,
- the fall speed of the blocks coming down will increase
- making it harder to find a decent place for the
- blocks. The maximum level you can be at is 100.
-
-
- Inventory: (READ!!!)
-
- As said above, special blocks are added to your inventory
- when you clear lines with special blocks in them. You
- are only able to use the special block inside the red
- box. The red box cannot be moved or the game would be
- incredibly easy. The description of what the special block
- does to a player is located to the left of the inventory.
- To use the current special block, press the player number of
- the player you want to attack. If the special block is a
- GOOD block, use it on yourself by pressing your player
- number.
-
- Here is a list of all the special blocks:
-
- * 'A' Block: This is the add line block. It will add
- a "junk line" to the players field that
- you choose.
- $ 'C' Block: This is the clear line block. It clears
- the line farthest to the bottom in the
- playing field.
- $ 'N' Block: This removes all blocks from a playing
- field giving the player a "fresh start".
- * 'R' Block: This removes 10 random blocks from
- a player's field.
- * 'S' Block: This switches your playing field with
- another player's field depending on which
- player number you pressed. If either of
- the fields' block stack is over 16 blocks
- high, the stack will be lowered.
- * 'B' Block: This removes all special blocks from
- a players field.
- $ 'G' Block: This "gravity" block takes all the blocks
- on the field and "pulls" them all towards
- the bottom of the field eliminating any
- gaps in the blockstack.
- * 'Q' Block: This causes each of the lines of blocks
- on a players field to randomly shift left
- or right or not at all.
- * 'O' Block: This is the block bomb, when used on a
- player, it clears 3x3 portions on their
- field anywhere there are 'o' blocks.
- Any blocks that were in the 3x3 areas
- are scattered around the field.
-
- IMPORTANT: Blocks with a '*' at the beginning of the line
- are ATTACK special blocks; use these on
- other players.
-
- Blocks with a '$' at the beginning are DEFENSE
- blocks and should be used on yourself because
- they are GOOD
-
- You can also press the letter 'D' and it will discard
- the first block in your inventory.
-
- When your inventory becomes full, any special blocks
- you get cannot go into your inventory. You
- will have to use up some of your inventory blocks.
-
-
- Win list:
-
- The win list keeps track of how points each person
- or team has. The person or team with the most points
- is at the top. A player or team gets 3 points
- when they are the last standing in a game. 2 points
- to the player/team that is the last person to lose
- and 1 point to the 2nd to last loser.
-
- When a team wins, their team name is put in the
- win list along with a <T> infront of it to show
- everyone that it's a team and not a person.
-
- The win list on each of the player's clients are
- the same. The server can reset the win list at any
- time by pressing the 'Reset Winlist' button on the
- Server screen.
-
-
- Partyline Screen:
-
- This is where the players connected to the server can
- talk among each other. You can do bold/underline/italic
- by surrounding the text you want affected with characters
- made from pressing ctl-b/u/i respectively. You
- can also do actions on the partyline by typing:
- /ME <message>
-
- Next to the partyline box is a list of all the players
- currently connected to the server. The server can kick
- a player out by selecting his/her name in the nicklist
- and pressing the KICK button. The server can also
- ban someone from the server completely by selecting
- their nickname and pressing Ban. For the ban to take
- effect, you must kick them. Also, when you click
- on the player's nickname in the list, (only if you're
- a server) their IP will be shown above the box.
-
- To change the font of the main partyline box, press
- the right mouse button in the window and then click
- on the 'Change Font...' menu item.
-
- You can also easily talk while the game is going by
- pressing 'T' while on the Playing Fields window and
- then entering your message. After you press return
- the message will be broadcasted to the rest of the
- players and will be shown in the black box near the
- bottom. You can press ESCAPE while putting text
- in the edit box and it will hide the edit box. When
- you press 'T', you can start typing again.
-
-
- Moderators:
-
- A moderator is the first person on a server whether
- it is the person that is actually operating the
- server, or if the server isn't playing, the first
- player that connects to the server. A moderator
- person has a '*' next to their nickname in the nickname
- list on the partyline screen. A moderator can
- start/stop/pause/unpause games on a server.
-
-
- Server:
-
- To play, you must have someone be the TetriNET server.
- The server should be fast so the game isn't too lagged.
- A 28.8 modem is great for a fun TetriNET game.
- The server can set all of the settings available for
- the game, and decides when the game starts, etc.
- Fill in your Nickname into the correct edit box and any
- options under that.
-
- When you press the Block Occurancy button on the server
- screen, a window will pop up. On this window you
- can set how often the different pieces and special blocks
- appear (or not at all) throughout the game. You enter in the
- percentage for each piece/block. 100 means the piece/block
- will appear every single time; 0 means it wont appear at all.
- Note: All the percents of the pieces and special blocks
- must add up to be 100 percent before you can play.
-
- The ban box on the server screen is where you can put
- IPs of people you dont want on your TetriNET server.
- To ban a person, place only their IP ADDRESS on its
- own line in the ban box. You can use wildcards like
- '*' and '?' Besides NOT allowing someone on the
- server, you can also ALLOW certain people on it with
- the '!' prefix before a person's IP. When you prefix
- an IP with '!' in the ban box, this overrides any other
- bans in the box and lets the person with this IP join.
- If you put '*' as the first line in the box (it bans
- EVERYONE), and then put '!204.246.67.9' on a line
- after that, the person with that IP would be allowed
- in but noone else would be.
-
- When done, press the Start Server button. Now players
- can connect to your IP. When a player connects, a join
- message will be shown in the partyline box. When a message
- is added to the partyline box and you are currently
- on another screen, the partyline button text will turn
- green to notify you. When everyone is ready to play,
- click on the Start New Game button.
-
- Originally, the levels of each player are individual
- and when a player's level increases, only THEIR
- level increases. The 'All Have Players' Averaged
- Levels' option will make all players have the same
- level throughout the game. When a player's REAL
- level increases, it is averaged in with the rest
- of the players' levels and that is the ACTIVE level
- of everyone on the server.
-
- The server also has the option to play or not to.
- Enabling the 'Server Play' checkbox on the server
- screen will put yourself in the game as player 1.
- If there was any player on as player 1, they are
- kicked out. Unchecking this box will take you
- off and you will not play.
-
- To speed up a game of TetriNET, there is an option
- on the server screen for after a certain amount of
- minutes playing, the game will start adding lines
- to all players every certain amount of seconds. This
- is useful to keep players on your server if they lose
- early and get bored.
-
- Another option is the Classic Multiplayer Rules. This
- makes the game play like the old 2 player gameboy
- version of tetris. When a player clears lines, lines
- are added to everyone else's field. If you clear 1 line,
- no lines are added to everyone else. If you clear 2 lines,
- 1 line is added to everyone else. If you clear 3, 2 is
- added. If you clear 4, 4 lines are added to everyone.
- NOTE: This option is best when you set the 'Special
- Blocks Added at a Time' option to '0'.
-
-
- Client:
-
- A client is just a person playing that is not the server.
- A client connects to a server. Find the IP of a server with
- people you want to play with and put that in to the
- correct edit box. Then put your nickname in the
- Nickname box and press the Connect button. You should
- then see the nicknames playing pop up in the partyline
- window and any teams the players are on.
-
- When the game has started, click on the Show Fields
- button and a window with all 6 fields will be shown.
- The fields will be updated every time a player's block
- is placed onto their field to keep everyone updated
- on who's winning.
-
-
- Teams:
-
- Teams are now possible in TetriNET. You can now have
- matches with 3 teams of 2 people or whatever you want!
- To be on a team, just fill out the Team edit box
- with the team you would like to be on, if on a server
- click the button right next to the box to update your
- team name. The team name is not case-sensitive.
-
- When you are on a team, if one of the players that is
- on your team wins a TetriNET game, you win too and
- your team name is placed in the Win List instead of
- your individual names.
-
-
- Modifying TetriNET:
-
- Themes are handled by a "project file" to tell
- TetriNET where it should find all the theme
- components. It is just an INI file. When
- you create a theme, copy over the default.tnp
- file to a new file that represents your theme and
- make a new directory in your TetriNET directory
- where all your theme stuff will be. Any files you
- want different or modified, just put them in your
- theme directory and put the paths for the new files
- in your project file.
-
- If you want to make a theme pack with like only the
- graphics changed but you want it to have same sounds
- and music, only change the graphics releated lines
- in your theme project file and leave the rest of
- the lines pointing to the default DATA\ directory.
-
-
- Explanations of Graphics/Music/Sounds:
-
- When you create a new graphics file, the file MUST
- have the same image dimensions and have the same block
- layout of the one included with the original tetrinet
- ZIP file. Here is a description of the layout:
-
- - The top row of blocks are the blocks for the big
- field in TetriNET. They are 16 pixels wide and
- 16 pixels high. There should be 14 blocks in the row.
- - The row under that are the same blocks as the
- normal 16 pixel blocks, but are half as wide.
- These smaller blocks are for the 5 other fields
- on the TetriNET field. They are 8 pixels across
- and 8 pixels high.
- * The Upper-left coordinates of the first block in
- this row are at (0,16)
- - The picture under this is the background image
- for the large field in TetriNET. It is 192
- pixels wide and 352 pixels high.
- * The Upper-left coordinates of this image is
- (0,24)
- - The picture to the right is the miniture version
- of the main background image. It is used as the
- background for the smaller fields in TetriNET.
- It is 96 pixels wide and 176 pixels high.
- * The Upper-left coordinates of this image is
- (352,24)
-
- Your new graphic file does NOT have to have the same palette
- as the one included in the TetriNET zip. If you use
- Photoshop, work in RGB mode while modifying the file.
- When you're done, convert it back to 256 colors to
- make sure the colors look as good as possible.
-
- You can also leave the BMP in 16million colors mode
- if you have a monitor capable of that. If you are going
- to distribute your theme, it is best to convert it to
- 256 colors because many don't have systems capable
- of high color mode.
-
- The sound descriptions are listed in default.tnp file.
- Modify any of the sounds you want, but make sure you
- modify the project file if you changed any of the WAV
- filenames. You can also include a MIDI file inside the
- theme package.
-
- Any sound/graphic themes created can be distributed
- freely.
-
- You can also modify the keys. Click on the Misc. Settings
- button. Click in any of the boxes and press a key and
- the text in the edit box will change to the key that you
- pressed.
-
-
- Acknowledgements:
-
- Darktick for all his ideas and help with graphics
- coding on TetriNET.
-
- myname, [bart], and Galardo because they kept playing
- and playing as betas went by - also for all the bugs
- they found and suggestions they gave.
-
- Knowledge, ReT, and the #square crew for beta testing,
- holding the #TetriNET channel, and giving suggestions.
-
- Also, netmonk, ATA, and phib for all of the above :)
-
- The many other people I know ;) for their support and
- testing they've done for me.
-
-
- VERSIONS:
-
- New in 1.13 PUBLIC:
- 1. Fixed teams of other players not being shown
- to people sometimes
- 2. Fixed win list from counting people that come
- in during a game as a person that lost
-
- New in 1.12 PUBLIC:
- 1. Fixed server not allowing clients to connect in
- many conditions
- 2. Added team switching while connected to a server
- 3. Fixed not saving key settings
- 4. Code for receiving text from winsock is smaller
- 5. Any lines transfered with classic style rules to
- the server and the server isn't playing, they
- are ignored.
- 6. Fixed it from adding lines to other team members
- in classic rules
-
- New in 1.11 PUBLIC:
- 1. Fixed people not being able to start working servers
- or not being able to connect to servers.
-
- New in 1.1 PUBLIC:
- 1. While playing a game with classic multiplayer rules
- turned on, anyone on your team wont be affected if
- you add lines to everyone else.
- 2. Fixed minor display quirks
- 3. If system doesn't support MIDI, it won't crash
- 4. Fixed a player double losing
- 5. Fixed out of memory error
- 6. Fixed player being added to win list when player isnt
- on server
- 7. RELEASE!
-
- New in 1.1f BETA:
- 1. Fixed EConvert errors (right? :))
- 2. Fixed displaying of teams on the playing fields
-
- New in 1.1e BETA:
- 1. Tabbing between edit boxes/checkboxes/etc on the
- windows is now in order
- 2. Fixed win list from making doubles of winners
- 3. Playing fields window is now hidden when a game
- ends
- 4. Fixed background/blocks not appearing sometimes
- when setting focus to the playing fields window
- 5. Fixed game from saying you gave other people
- lines when you only made one line. (with classic
- multiplayer rules turned on)
- 6. Fixed 'o' blocks sometimes not "blowing up"
- when attacked with Block Bomb
- 7. Sounds 3.WAV and 6.WAV's description were switched
- around in the docs
-
- New in 1.1d BETA:
- 1. Fixed font in main chatbox not changing on start.
- 2. Fixed blinking when a message arrives
- 3. Fixed bug in win list routines
- 4. Fixed bug where if a person lost, server always
- won
- 5. Fixed random EConvertError crashes
-
- New in 1.1c BETA:
- 1. Made the classic multiplayer rules like gameboy now :)
- 2. Fixed partyline not scrolling
- 3. Ingame chat box should show all 3 lines on all types
- of systems
- 4. Added ability for multiple themes.. it uses a project
- file that points to the graphics,sounds, and music files
- 5. Server can change its nickname and team its on if
- the Server Playing checkbox is unchecked
- 6. Fixed server not losing when the Server Playing is
- checked while a game is in progress
- 7. Now puts a <T> before any team in the win list.
- 8. Changed the way Block Bomb works
-
- New in 1.1b BETA:
- 1. Fixed bug in text recieving
- 2. Fixed other minor bugs
-
- New in 1.1a BETA:
- 1. Fixed the scrolling on the attacks/defenses
- box and mini-partyline box AGAIN
- 2. Now when the Switch Special Block is used on someone
- each client updates itself first to prevent field copying
- if switch block is used 2 or more times in a row
- 3. Ingame chat box is now 3 lines
- 4. Secured connect negotiation between server and client
- 5. Added bomb special block
- 6. Added /me to ingame chat box
- 7. Added teams
- 8. Added MIDI
- 9. Added background images
- 10. Added start up sound
- 11. The server now has the option to not play
- 12. The first person on a server (if the server isn't playing)
- is a moderator - he can start/stop and pause/unpause the game
- 13. Option to average the player's levels
- 14. Classic rules option - when a player clears a line, it adds
- a line to the other players
- 15. Fixed bug in IP ban box
- 16. Players can join a game already in progress
- 17. Winlist is now saved when you close and reload game
- 18. Option for after a certain amount of time, the game will
- start adding lines to all the player's fields. This speeds
- up games
- 19. Now, the winning team/player recieves 3 points, last loser
- gets 2, second to last loser gets 1 point.
- 20. The server can set the stack height when the game starts
- for each player individually.
- 21. Levels go up to 100 instead of 50
- 22. Field displaying has been sped up alot
- 23. Better handling of winsock routines HOPEFULLY eliminating
- the Access Violation errors
- 24. Fixed server screen not being enabled when a client game
- has ended.
- 25. You can press ESCAPE when editing a msg in game, and it
- will keep the text in the editbox until you press 't' to
- edit it again.
- 26. You can change the font of the partyline box by right
- clicking.
- 27. Moved Pause and Start New Game buttons to partyline
- screen.
- 28. Any special blocks you get are now randomly placed in your
- inventory
-
- New in 1.0 FINAL:
- 1. First released version!!
- 2. Fixed Attacks/Defenses box's scrolling *again*
- 3. Fixed range check error when typing in a box
- while tetrinet is connecting to a server
- 4. Now saves your nickname in the INI
-
- New in BETA 1.0b:
- 1. Fixed Attacks/Defenses box's scrolling and now it
- doesn't say a player is attacking you when in fact they
- aren't
- 2. Fixed Pause button not enabling and disabling properly
- 3. Partyline edit box now disables at the right times
- 4. New icon
-
- New in BETA 1.0a:
- 1. Kicking users is fixed and works/looks alot better
- 2. When a player dies, their field is filled with random
- blocks
- 3. You can now pause the game.
- 4. Fixed not removing player from server if they quit
- abnormally
- 5. Tabbing between edit fields on the different screens
- is now in order
- 6. You can now see all attacks on players, even from other
- players
- 7. Fixed when making the piece fall down immediately, sometimes
- it would jump up
-
- New in BETA 1.0:
- AKA BETA .88
-
- New in BETA .88:
- 1. Fixed distortion of window if your monitor's pixels per inch
- settings were set akwardly
- 2. Moderated Switch Field block now, no more cheating ;)
-
- New in BETA .87:
- 1. Hopefully fixed the bug that randomly kicked players
- off the server.
- 2. Added description label next to inventory for current
- special block.
- 3. Made windows smaller to better accommodate users
- with 640x480 resolutions. (You will still have to
- auto-hide your win95/nt taskbar)
-
- New in BETA .86:
- 1. New WAV for when a message arrives in the playing
- window
- 2. Added IP Banlist
- 3. TetriNET now pops up the reason why you can't
- connect to a server
- 4. Now you have more time to move a piece left or
- right when it's just about to hit the bottom.
- 5. Other minor bugs fixed
-
- New in BETA .85:
- 1. Greatly improved handling of data coming in
- from multiple sockets. It shouldn't crash
- anymore (?)
- 2. TetriNET now passes a little less data to
- the other players. A fast modem is still
- recommended if you're the server.
- 3. Added easy talking while playing
-
- New in BETA .84:
- 1. New name because of copyrights ;)
- 2. Rearranged playing field window
- 3. Rotating certain pieces at the edge of the field
- now works
- 4. Pieces drop slower than before when you hold DOWN
- (for greater accuracy)
-
- New in BETA .83:
- 1. Fixed partyline jumping every once in awhile
- 2. Kick button is disable properly
-
- New in BETA .82:
- 1. I've added 2 more players. Now you can compete
- with a total of 5 players!
- 2. Added player list to the partyline screen
- 3. The Server can kick someone off if needed
- 4. Added actions to partyline
- 5. Added ctl-b/u/i character attributes to partyline
- 6. Now allows playing by yourself so you can practice
- 7. Many new special blocks added
- 8. The show fields screen is now a seperate window
- (to fix all that stupid palette handling)
- 9. Added a winlist. It shows all the players who
- won and how many times they've won in the current
- game.
- 10. Added ability to discard the special block in
- inventory
- 11. A title screen with some nifty graphics! :)
- 12. Graphics are just one file now.
- 13. Fixed a few barely noticable bugs
-
- New in BETA .81:
- 1. Inventory system plus other special blocks -- more to come!
- 2. Added sound!
- 3. New graphics
- 4. You can change Key config, sounds, and graphics
- 5. Made playing fields of other player's smaller to reduce
- lag
- 6. Before, TetriNET sent the entire playing field of a player
- to the rest of the players. Now it sends just modifications
- to the fields - this also reduces lots of lag
- 7. Increased size of playing fields
- 8. You can change how often each of the pieces/special blocks
- appear in the game
-